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Mythical-Artifacts-Stand.jpg

Mythical Artifacts offer special powers. They are crafted and leveled up with Mythstones.

They appear in a different tab than regular Artifacts.

Mythical Artifact slots[]

There are a total of 27 mythical artifacts in the game. All Mythical Artifact slots are unlocked by progressing in Adventure Mode; the first Mythical Artifact slot unlocks at stage 585, and the last unlocks at stage 3350. Crafting a Mythical Artifact into each slot requires an increasing number of Mythstones, as shown on the following table:

Slot number Cost to craft (Mythstones) Unlock Stage
1 100,000 585
2 1,000,000 700
3 10,000,000 805
4 20,000,000 845
5 30,000,000 915
6 40,000,000 985
7 50,000,000 1040
8 60,000,000 1105
9 80,000,000 1145
10 100B 1175
11 300B 1225
12 600B 1280
13 2T 1340
14 8T 1405
15 20T 1450
16 80T 1510
17 300T 1560
18 900T 1605
19 4.00AA 1650
20 8.00AA 1750
21 20.00AA 1900
22 10.00CC 2200
23 100CC 2500
24 1.00DD 2650
25 10.0DD 2810
26

100DD

3100
27

1.00EE

3350

Available Mythical Artifacts[]

The Mythical Artifacts appear in groups; the groups appear in a predetermined order, but players can experience variation among the members of a group. For instance, some players will craft Life Boat before DPS Matter, but those will always be the first two Mythical Artifacts a player crafts.

Name Description Max level Can be turned off Slot
DPS Matter Core bonuses on your damage artifacts provide 1% (+1%) more damage for each 500 Total artifact levels you have. 250 No 1 or 2
Life Boat Core bonuses on your health artifacts provide 1% (+1%) more health for each 500 Total artifact levels you have. 250 No 1 or 2
Broken Teleporter When you clear a stage in under 15s, teleport forward. The teleport distance depends on the stage Stages up to 100 (+10): skip 5 stages, Stages up to 200: skip 3 stages, Stages up to 300: skip 1 stage 450 Yes 3
Auto Transmuter After not using the ring for 9.9s (-0.10s), gain 27.5% (+2.58%) increased gold from enemies. Using ring cancels the effect. 250 No 4 or 5
Free Exploiter After upgrading hero or ring with gold, gives 21% chance for next upgrade to be free. Doesn't work on level up. 60 No 4 or 5
Custom Tailor Multiplies the gold, health & damage bonus from your hero items by x1.2 (+0.02). 300 No 6
Lazy Finger Automatically spends your money to upgrade ring & heroes whose cost is less than 1.00CC gold. Only works in Adventure Mode. 290 Yes 7 or 8
Goblin Lure 50% (+1%) chance for a goblin raid encounter after completing a boss wave. Their chests give 1% (+1%) more reward than usual. 200 Yes 7 or 8
Half Ring Enemies take 0.85% (+0.88%) more damage from ring. Gives 5% chance for your ring to deal 1.02K% (+20%) damage to the enemy. Can only trigger once every half second. This bonus could be critical as well. 200 No 9
Shiny Object Very shiny and expensive artifact. Great for showing off and increasing your TAL. 2400 No 10
Large Artifact Tuner (Previously known as Perfect Quasi)

Increases the level cap on regular artifacts to 201 (+1).

270 No 11
Old Crucible Multiplies the core bonuses from regular artifacts by 10% (+1%) 300 No 12
Fixed Teleporter When you are above 100 and below stage 510 (+10), gain Auto Tap & Time War for free and skip 5 waves after each Boss. 300 Yes 13
Corpus Imperium Increases all hero health by 5.42% (+5.57%). 240 No 14 or 15
Bodily Harm Enemies take 0.68% (3.76%) more damage from heroes. 200 No 14 or 15
Blunt Relic Provides 16% (+5%) chance to drop a power up from dead enemies, which increases non-crit damage by 51% (+1%) for 60s 220 Yes 16, 17, or 18
Impatient Relic Provides 16% (+1%) chance to drop a power up from dead enemies, which accelerates ultimate cooldowns by 20.4% (+0.4%) for 60s. 220 Yes 16, 17, or 18
Band-aid Relic Provides 16% (+5%) chance to drop a power up from dead enemies, which heals alive heroes by 5% and revives dead heroes 25.5% (+2.5) faster for 60s. 220 Yes 16, 17, or 18
Charming Adventure Receive bonuses to hero damage, health, and gold per each charm level multiplied by xxx. 50 No 19 or 20
Champion's Bounty Every 10% health an enemy loses to hero damage, increases its gold reward by 1% (+5%). 100 No 19 or 20
Crest of Usefulness The number of supporters on a team increases gold earnings. 1 Supporter: 1% (+1%), 2 Supporters: 1.5% (+1.5%), 3 or more Supporters: 2% (+2%) 200 No 21
Crest of Sturdiness The number of defenders on a team increases health for all heroes. 1 Defender: 2% (+2%), 2 Defenders: 3% (+3%), 3 or more Defenders: 4% (+4%) 200 No 22
Crest of Violence The number of attackers on a team increases damage for all heroes. 1 Attacker: 1% (+1%), 2 Attackers: 1.5% (+1.5%), 3 or more Attackers: 2% (+2%) 200 No 23
Discount Coupon Divides the base cost of milestone upgrades by 2.16 (+0.17). 300 No 24
Death Cheater Every 9.9s (-0.1s), reduces the longest revive time of a dead hero by 1s and reduces their skill cooldowns by 1s. (Works on heroes above level 30) 50 Yes 25
Dig Dig Passive bonuses from mines are 25% (+3.61%) more effective in adventure mode. (Gold x21.3, Damage & Health x21.3) 190 No 26
Curio Hoard Multiplies hero health and damage by x1.2 (+0.05) times the amount of different trinket effects equipped on your current Adventure team. Only works in Adventure Mode. 200 Yes 27
Powerups
Artifacts - Mythical artifacts - Charms
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