Mythical Artifacts offer special powers. They are crafted and leveled up with Mythstones.
They appear in a different tab than regular Artifacts.
Mythical Artifact slots[]
There are a total of 27 mythical artifacts in the game. All Mythical Artifact slots are unlocked by progressing in Adventure Mode; the first Mythical Artifact slot unlocks at stage 585, and the last unlocks at stage 3350. Crafting a Mythical Artifact into each slot requires an increasing number of Mythstones, as shown on the following table:
Slot number | Cost to craft (Mythstones) | Unlock Stage |
---|---|---|
1 | 100,000 | 585 |
2 | 1,000,000 | 700 |
3 | 10,000,000 | 805 |
4 | 20,000,000 | 845 |
5 | 30,000,000 | 915 |
6 | 40,000,000 | 985 |
7 | 50,000,000 | 1040 |
8 | 60,000,000 | 1105 |
9 | 80,000,000 | 1145 |
10 | 100B | 1175 |
11 | 300B | 1225 |
12 | 600B | 1280 |
13 | 2T | 1340 |
14 | 8T | 1405 |
15 | 20T | 1450 |
16 | 80T | 1510 |
17 | 300T | 1560 |
18 | 900T | 1605 |
19 | 4.00AA | 1650 |
20 | 8.00AA | 1750 |
21 | 20.00AA | 1900 |
22 | 10.00CC | 2200 |
23 | 100CC | 2500 |
24 | 1.00DD | 2650 |
25 | 10.0DD | 2810 |
26 |
100DD |
3100 |
27 |
1.00EE |
3350 |
Available Mythical Artifacts[]
The Mythical Artifacts appear in groups; the groups appear in a predetermined order, but players can experience variation among the members of a group. For instance, some players will craft Life Boat before DPS Matter, but those will always be the first two Mythical Artifacts a player crafts.
Name | Description | Max level | Can be turned off | Slot |
---|---|---|---|---|
DPS Matter | Core bonuses on your damage artifacts provide 1% (+1%) more damage for each 500 Total artifact levels you have. | 250 | No | 2 |
Life Boat | Core bonuses on your health artifacts provide 1% (+1%) more health for each 500 Total artifact levels you have. | 250 | No | 1 |
Broken Teleporter | When you clear a stage in under 15s, teleport forward. The teleport distance depends on the stage Stages up to 100 (+10): skip 5 stages, Stages up to 200: skip 3 stages, Stages up to 300: skip 1 stage | 450 | Yes | 3 |
Auto Transmuter | After not using the ring for 9.9s (-0.10s), gain 27.5% (+2.58%) increased gold from enemies. Using ring cancels the effect. | 250 | No | 5 |
Free Exploiter | After upgrading hero or ring with gold, gives 21% chance for next upgrade to be free. Doesn't work on level up. | 60 | No | 4 |
Custom Tailor | Multiplies the gold, health & damage bonus from your hero items by x1.2 (+0.02). | 300 | No | 6 |
Lazy Finger | Automatically spends your money to upgrade ring & heroes whose cost is less than 1.00CC gold. Only works in Adventure Mode. | 290 | Yes | 7 |
Goblin Lure | 50% (+1%) chance for a goblin raid encounter after completing a boss wave. Their chests give 1% (+1%) more reward than usual. | 200 | No | 8 |
Half Ring | Enemies take 0.85% (+0.88%) more damage from ring. Gives 5% chance for your ring to deal 1.02K% (+20%) damage to the enemy. Can only trigger once every half second. This bonus could be critical as well. | 200 | No | 9 |
Shiny Object | Very shiny and expensive artifact. Great for showing off and increasing your TAL. | 2400 | No | 10 |
Large Artifact Tuner (Previously known as Perfect Quasi) |
Increases the level cap on regular artifacts to 201 (+1). |
270 | No | 11 |
Old Crucible | Multiplies the core bonuses from regular artifacts by 10% (+1%) | 300 | No | 12 |
Fixed Teleporter | When you are above 100 and below stage 510 (+10), gain Auto Tap & Time War for free and skip 5 waves after each Boss. | 300 | Yes | 13 |
Corpus Imperium | Increases all hero health by 5.42% (+5.57%). | 240 | No | 15 |
Bodily Harm | Enemies take 0.68% (3.76%) more damage from heroes. | 200 | No | 14 |
Blunt Relic | Provides 16% (+5%) chance to drop a power up from dead enemies, which increases non-crit damage by 51% (+1%) for 60s | 220 | No | 16, |
Impatient Relic | Provides 16% (+1%) chance to drop a power up from dead enemies, which accelerates ultimate cooldowns by 20.4% (+0.4%) for 60s. | 220 | No | 17 |
Band-aid Relic | Provides 16% (+5%) chance to drop a power up from dead enemies, which heals alive heroes by 5% and revives dead heroes 25.5% (+2.5) faster for 60s. | 220 | No | 18 |
Charming Adventure | Receive bonuses to hero damage, health, and gold per each charm level multiplied by xxx. | 50 | No | 20 |
Champion's Bounty | Every 10% health an enemy loses to hero damage, increases its gold reward by 1% (+5%). | 100 | No | 19 |
Crest of Usefulness | The number of supporters on a team increases gold earnings. 1 Supporter: 1% (+1%), 2 Supporters: 1.5% (+1.5%), 3 or more Supporters: 2% (+2%) | 200 | No | 21 |
Crest of Sturdiness | The number of defenders on a team increases health for all heroes. 1 Defender: 2% (+2%), 2 Defenders: 3% (+3%), 3 or more Defenders: 4% (+4%) | 200 | No | 22 |
Crest of Violence | The number of attackers on a team increases damage for all heroes. 1 Attacker: 1% (+1%), 2 Attackers: 1.5% (+1.5%), 3 or more Attackers: 2% (+2%) | 200 | No | 23 |
Discount Coupon | Divides the base cost of milestone upgrades by 2.16 (+0.17). | 300 | No | 24 |
Death Cheater | Every 9.9s (-0.1s), reduces the longest revive time of a dead hero by 1s and reduces their skill cooldowns by 1s. (Works on heroes above level 30) | 50 | Yes | 25 |
Dig Dig | Passive bonuses from mines are 25% (+3.61%) more effective in adventure mode. (Gold x21.3, Damage & Health x21.3) | 190 | No | 26 |
Curio Hoard | Multiplies hero health and damage by x1.2 (+0.05) times the amount of different trinket effects equipped on your current Adventure team. Only works in Adventure Mode. | 200 | No | 27 |
Nature's Fury | 100 | No | 28 | |
Nature's Shelter | 100 | No | 29 | |
Nature's Guidance | 100 | No | 30 | |
Rings' Adventure | 50 | No | 31 | |
Pets' Adventure | 50 | No | 32 | |
Quintet | No | 33 |
Powerups |
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Artifacts - Mythical artifacts - Charms |