Almost A Hero Wiki
Advertisement

Rings are the power which the player uses while tapping the game. The power of each ring differs, along with the play-style related to each of them.

The player may also equip runes onto the Rings. Runes are unique to each ring, and confer special powers. Only 3 runes can be active at any given time, but the player can change those runes mid-run.

Lightning Ring[]

ThunderRing.png

Shoots lightning at enemies. Charges with each attack for a powerful Thunderbolt!

The lightning ring is the first ring unlocked in the game and is unlocked at the start of the game. The ring is charged by every tap to release a Thunderbolt, which deals extra damage and resets the charge.[1]

Lightning Ring has 10 available runes; 4 of them are rewards for progressing in Adventure mode.

Name Power How to unlock
Charge Reduces the charge required for Thunderbolt by 10. Reach stage 30 in Adventure Mode
Energy Whenever an enemy dies, Thunderbolt gains 10 charge. Reach stage 395 in Adventure Mode
Thunder Thunderbolt deals 200% more damage. Requires 10 more charge. Reach stage 570 in Adventure Mode
Rash Every 0.2s, auto attacks random enemy. Thunderbolt requires 5 more charge. Reach stage 855 in Adventure Mode
Shock Thunderbolt has 30% chance to stun enemy for 2 seconds. Collectible rune
Overload Killing a unit with lightning causes the next Thunderbolt to deal 100% more damage. Bonus stacks. Collectible rune
Bounce Lightning attacks jump to a nearby enemy, dealing 50% damage. Collectible rune
Zap Units that are struck by Thunderbolt reward 50% more gold. Collectible rune
Daze Units that are struck by Thunderbolt takes 20% more damage from all sources. Collectible rune
Discharge Gives 25% chance for Thunderbolt to hit all enemies. Collectible rune

Fire Ring[]

Fire ring.jpg

Throw powerful fireballs to melt your enemies. Generates heat with each attack which leads to 'overheat' if you're not careful.

The fire ring is the second ring unlocked in the game and is unlocked upon reaching stage 130 in Adventure Mode. The ring deals significant damage but will overheat if fully charged, making it unusable as it cools.[1]. Does 3 1/2 to 4 times the damage of Lightening Ring.

Fire Ring has 11 available runes; 4 of them are rewards for progressing in Adventure mode.

Name Power How to unlock
Cooler The ring cools 75% faster when overheated. Cools 30% slower otherwise. Reach stage 315 in Adventure Mode
Ignition Deals up to 200% more damage based on the heat level. Generates 35% more heat. Reach stage 475 in Adventure Mode
Magma Increases critical hit damage of the ring by 200% Reach stage 630 in Adventure Mode
Blaze Critical hits of the ring reduce the enemy damage by 75% for 3s Reach stage 965 in Adventure Mode
Fire Resistance Increases the max heat capacity of the ring by 100% Collectible rune
Inner Fire When overheated, increases all hero damage by 100% during 5s Collectible rune
Enchanted Fire Killing a unit with fireballs reduces the heat by 25% Collectible rune
Meltdown Each fireball hitting the same target deals 15% more damage (Cap:300%) Collectible rune
Explosive When overheated and fully cooled, increases critical hit chance by 30% for 10 sec Collectible rune
Luminosity Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%) Collectible rune
Inferno Attacks deal 90% splash damage Collectible rune

Ice Ring[]

Tap and hold to charge your mighty ice ring. Release to rain 'Blizzard upon your foes.thumb|link=File:Ice_ring.jpg

Destructive!

The ice ring is the third ring unlocked in the game and is unlocked upon reaching stage 300.

The ring is charged by holding down instead of tapping and deals more damage the longer it is

held before releasing.[1]

Ice Ring has 11 available runes; 4 of them are rewards for progressing in Adventure mode.

Name Power How to unlock
Stormer Full charge of the ring increases critical hit chance by 12% Reach stage 350 in Adventure Mode
Ice Rage Killing an enemy with shards refills 20% of the mana pool Reach stage 540 in Adventure Mode
Sharpness During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20% Reach stage 665 in Adventure Mode
Glacier Deals +400% damage to stunned units, -50% otherwise Reach stage 1355 in Adventure Mode
Blessing Increases the mana pool of the ring by 100% Collectible rune
Cold Wind Critical hits slow down the enemies' attacks by 50% for 3 sec Collectible rune
Ice Blast Increases the charging & speed of Blizzard by 50% Collectible rune
Nova Blizzard rains 25% slower, increases shard hit area Collectible rune
Shatter 50% more shards, each dealing 25% less damage Collectible rune
Bleak Tap and hold during Blizzard to increase its duration by 200% Collectible rune
Stinger Every 0.2s, drops a random shard Collectible rune

Earth Ring[]

Calls a deadly meteor shower from the sky. Has a long charge time so be careful withthumb|link=File:Earth_ring.jpg' your timing.

The earth ring is the fourth ring unlocked in the game and is unlocked upon reaching

stage 520.

The ring is charged by itself and you tap to unleash a powerful meteor shower!

Earth Ring has 9 available runes; 3 of them are rewards for progressing in Adventure mode.

Name Power How to unlock
Wishful Tapping while charging reduces the duration by 0.2s each tap. Can only reduce 50% of the duration. Reach stage 550 in Adventure Mode
Spiritual When a hero casts a skill, it recharges the meteor shower. Reach stage 610 in Adventure Mode
Starfall Meteor shower also drops a star on the most injured hero, healing 15% of max health in 3s Reach stage 820 in Adventure Mode
Meteorite Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. Meteor shower charge +3s. Collectible rune
Enchant Enemies that are hit by meteors take 100% more damage from the next attack. Increases the charge duration by 3s. Collectible rune
Recycle If an enemy gets killed by a meteor, it charges 1s for the next meteor shower. Collectible rune
Smash 3% of alive heroes' damage is applied to meteor damage. Increases the charge duration by 3s. Collectible rune
Remnants Meteor shower is accompanied by 5 small meteorites, each dealing 90% damage to a single enemy. Increases the charge duration by 5s. Collectible rune
Ephemeral Every 120s, time warp for 15s Collectible rune

Darkness Ring[]

Tap to inflict damage and stacks of 'Dread' on your enemies.''Stop adding stacks and theythumb|link=File:Darkness_ring.jpg explode for massive damage!

The darkness ring is the fifth ring unlocked in the game and is unlocked upon reaching stage

1440. The ring does damage and applies a 'Dread' charge to an enemy with each tap, up to

20 charges of 'Dread' (they can be all on one enemy or divided among them). If no new stacks

are applied in a short amount of time, all stacks on that enemy explode dealing a significant

amount of damage based on number of stacks of 'Dread'.

Darkness Ring has 9 available runes; 4 of them are rewards for progressing in Adventure mode.

Name Power How to unlock
Lurk Enemies with more than 3 stacks of 'Dread' deal 30% less damage Reach stage 1530 in Adventure Mode
Twilight If an enemy dies with more than 10 stacks of 'Dread', restore 10% health to all allies Reach stage 1640 in Adventure Mode
Gloom If an enemy dies with more than 10 stacks of 'Dread', it gives 75% more gold. Reach stage 1790 in Adventure Mode
Eclipse Decrease the number of possible stacks of 'Dread' by 5, but increases damage of explosion by 150%. Reach stage 2100 in Adventure Mode
Shroud Each stack of 'Dread' on an enemy increases the damage they take by 8%. (Max: 120%) Collectible rune
Umbra Taps apply stacks of 'Dread' to all enemies, but those stacks don't deal any damage until they explode. Collectible rune
Midnight Increases the number of possible stacks of 'Dread' by 10. Collectible rune
Creep Inflicts a stack of 'Dread' on a random enemy every 0.2s. Collectible rune
Opaque While an enemy has more than 6 stacks of 'Dread', it's slowed 30%. Collectible rune

How to obtain collectible runes[]

Collectible runes can be obtained opening Epic Chests in the shop, or via the Rune Special Offer. Only runes for already unlocked rings can be collected.

If two or less collectible runes are missing, the Rune Special Offer won't appear.

References[]

Advertisement